01 · Guide
New Weapons in Version 1.0
The September 2 launch announcement confirms four Endless Weapon Aspects. Here is what each special does.
Endless Short Sword
A piercing special delivers multiple strikes; longer combos increase the hit count.
Endless Great Sword
Its special blocks attacks in a defensive stance, builds Sharpness, then counterattacks.
Endless Spear
Spend stored spearheads to empower basic attacks temporarily. Consuming more heads increases the bonus damage.
Endless Gauntlets
Attacks become more powerful during Berserk, rewarding sustained offense.
Player reference
Weapon List, Effects and Unlocks
Compare melee weapons and guns by class, with special effects, strengths, tradeoffs, unlock routes and upgrade requirements together for each weapon.
Short Swords (6)
Three normal slashes lead to an Attack Finisher. Use the circular Special after the third hit to perform a Special Finisher instead.
| Weapon | Special effect | How to get it |
|---|---|---|
| Endless Short Sword | Its piercing Special lands more hits as the combo grows. | — |
| Everlasting Fury | At Common, normal and Special Finishers deal 50% more damage to elites, minibosses and bosses. | — |
| Merchant's Short Sword | Fourth-hit finisher; spin Special; Special Finisher; upgrades improve the post-finisher damage boost | Choose it after the tutorial, or craft it at Andrei's Forge. |
| Ray Axe | Chain the Special Finisher directly after the Attack Finisher; its bonus starts at 20%. | — |
| Starsign Horn | A new moveset option for the short-sword class. | Complete Lita's Kalina Boss Rush challenge. |
| Ultimate Short Sword | At Common, Special Finisher damage rises by 20%; a kill with it grants 3 seconds of infinite ammunition. | — |
Combat notes & upgrades
Endless Short Sword
An Endless aspect focused on maintaining combos.
- Special effect: Its piercing Special lands more hits as the combo grows.
Everlasting Fury
A short sword built around stronger finishers against elite enemies and bosses.
- Special effect: At Common, normal and Special Finishers deal 50% more damage to elites, minibosses and bosses.
- Strengths: boss-focused bonus, familiar short-sword moveset
- Tradeoffs: The finisher bonus targets elites, minibosses and bosses
- Best for: Boss fights
- Finisher damage vs elites and bosses: Common +50%; Uncommon +60%; Rare +75%; Epic +90%; Legendary +100%.
- Uncommon upgrade: 5,000 gold. 6 × Moon Flower. Uncommon +60%
Merchant's Short Sword
Balanced starter with a four-hit primary combo, a surrounding spin Special, and a Special Finisher after three normal attacks.
- Special effect: Fourth-hit finisher; spin Special; Special Finisher; upgrades improve the post-finisher damage boost
- How to get it: Choose it after the tutorial, or craft it at Andrei's Forge.
- Strengths: balanced damage and speed, crowd coverage, flexible combo routes
- Tradeoffs: less specialized than the other starters
- Best for: Beginners, flexible general play
Ray Axe
A short-sword variant that lets you extend a completed attack combo with a Special Finisher.
- Special effect: Chain the Special Finisher directly after the Attack Finisher; its bonus starts at 20%.
- Strengths: useful triggered effect, short-sword flexibility
- Tradeoffs: Requires finishing the normal combo before extending it
- Best for: Players willing to set up its effect
- Chained Special Finisher bonus: Common +20%; Uncommon +30%; Rare +40%; Epic +50%; Legendary +60%.
- Uncommon upgrade: 5,000 gold. 6 × Oneiric Stone. Uncommon +30%
Starsign Horn
Short-sword aspect obtained through Lita's challenge.
- Special effect: A new moveset option for the short-sword class.
- How to get it: Complete Lita's Kalina Boss Rush challenge.
Ultimate Short Sword
A Special Finisher kill opens a brief window of unlimited gun ammunition.
- Special effect: At Common, Special Finisher damage rises by 20%; a kill with it grants 3 seconds of infinite ammunition.
- Strengths: ammo reward, balanced short-sword moveset
- Tradeoffs: Requires a Special Finisher kill to trigger the ammo reward
- Best for: Players who consistently complete Special Finishers
- Special Finisher / infinite-ammo duration: Common +20% / 3s; Uncommon +25% / 3s; Rare +25% / 4s; Epic +30% / 4s; Legendary +35% / 5s.
- Uncommon upgrade: 5,000 gold. 6 × Echo Link. Uncommon +25% / 3s
Large Swords (6)
Heavy swings reward deliberate timing. The class normally spends Sharpness on normal attacks and restores it with the Special; individual aspects can change that cycle.
| Weapon | Special effect | How to get it |
|---|---|---|
| Aetherium Heart | Normal attacks restore Sharpness; the Special spends it and gains 40% damage per Sharpness level. | — |
| Endless Great Sword | The Special blocks, builds Sharpness and then counterattacks. | — |
| Merchant's Large Sword | Three-hit combo spends Sharpness; the Special restores it. The first upgrade adds 20% attack damage at Sharpness level three. | Choose it after the tutorial, or craft it at Andrei's Forge. |
| Protocol Breaker | A new moveset option for large-sword players. | Complete Babyl's Gallery Boss Rush challenge. |
| The Vow | Normal attacks no longer spend Sharpness; the meter drains by 2% per second at Common. | Follow the hidden path at a Kalina Day Realm Blacksmith node and finish its portal challenge to obtain the recipe. |
| Ultimate Large Sword | Maximum Sharpness falls by one level; Sharpness also contributes to inflicted ailments at 10% potency. | — |
Combat notes & upgrades
Aetherium Heart
Large sword described as reversing the class's usual disadvantages and becoming a powerful melee option.
- Special effect: Normal attacks restore Sharpness; the Special spends it and gains 40% damage per Sharpness level.
- Strengths: high melee power, mitigates usual large-sword drawbacks
- Tradeoffs: Special attacks spend the meter built by normal attacks
- Best for: High-damage melee, experienced large-sword players
Endless Great Sword
An Endless aspect built around defense and retaliation.
- Special effect: The Special blocks, builds Sharpness and then counterattacks.
Merchant's Large Sword
The slowest starter but the highest-damage and strongest-knockback choice. Primary attacks consume Sharpness; the quick Special restores it.
- Special effect: Three-hit combo spends Sharpness; the Special restores it. The first upgrade adds 20% attack damage at Sharpness level three.
- How to get it: Choose it after the tutorial, or craft it at Andrei's Forge.
- Strengths: high damage, high knockback, space control
- Tradeoffs: slow attacks, damage falls with Sharpness
- Best for: Bosses, heavy hits, players comfortable managing Sharpness
Protocol Breaker
Large-sword aspect awarded for Babyl's challenge.
- Special effect: A new moveset option for large-sword players.
- How to get it: Complete Babyl's Gallery Boss Rush challenge.
The Vow
Large sword whose Sharpness drains over time, rewarding fast fights and active meter management.
- Special effect: Normal attacks no longer spend Sharpness; the meter drains by 2% per second at Common.
- How to get it: Follow the hidden path at a Kalina Day Realm Blacksmith node and finish its portal challenge to obtain the recipe.
- Strengths: large-sword damage, rewards fast execution
- Tradeoffs: Sharpness drains over time
- Best for: Fast clears, active Sharpness management
Ultimate Large Sword
A large-sword variant that ties Sharpness to elemental ailments as well as melee combat.
- Special effect: Maximum Sharpness falls by one level; Sharpness also contributes to inflicted ailments at 10% potency.
- Strengths: Sharpness synergy, elemental ailment synergy
- Tradeoffs: One fewer maximum Sharpness level
- Best for: Sharpness builds, elemental builds
Spears (7)
Forward strikes favor reach and careful positioning. Recall planted spearheads through enemies to make the return path part of your attack. The tutorial broom is included here.
| Weapon | Special effect | How to get it |
|---|---|---|
| Combat Rod | Spearheads return slowly, dealing continuous damage along the recall route. | — |
| Dreampiercer | A new moveset option for spear players. | Complete Julien's Aeolia Boss Rush challenge. |
| Endless Spear | The Special consumes heads to temporarily empower normal attacks; more heads increase the bonus. | — |
| Merchant's Spear | Normal attacks plant spearheads; the Special recalls them through enemies. The first upgrade increases recall damage by 20%. | Choose it after the tutorial, or craft it at Andrei's Forge. |
| The Rectifier | Recalled spearheads orbit Will for 5 seconds, extending the attack around him. | — |
| Ultimate Spear | Returning spearheads track enemies. | — |
| Old Broom | No Special Attack | Equipped during the tutorial. |
Combat notes & upgrades
Combat Rod
Spear whose Special is described as unreliable against moving or flying ordinary enemies.
- Special effect: Spearheads return slowly, dealing continuous damage along the recall route.
- Strengths: spear range, usable against predictable targets
- Tradeoffs: Slow recall is harder to line up against moving targets
- Best for: Stationary or predictable targets
Dreampiercer
Spear aspect awarded for Julien's challenge.
- Special effect: A new moveset option for spear players.
- How to get it: Complete Julien's Aeolia Boss Rush challenge.
Endless Spear
An Endless aspect that spends stored spearheads for a burst of power.
- Special effect: The Special consumes heads to temporarily empower normal attacks; more heads increase the bonus.
Merchant's Spear
Long, narrow starter that leaves three Spearheads over a full combo and recalls them through enemies with its Special.
- Special effect: Normal attacks plant spearheads; the Special recalls them through enemies. The first upgrade increases recall damage by 20%.
- How to get it: Choose it after the tutorial, or craft it at Andrei's Forge.
- Strengths: reach, piercing recall path, positioning rewards
- Tradeoffs: narrow strikes, recall depends on enemy position
- Best for: Spacing, lined-up enemies, deliberate positioning
The Rectifier
Aggressive spear variant that changes how the base Spear Special is used.
- Special effect: Recalled spearheads orbit Will for 5 seconds, extending the attack around him.
- Strengths: aggressive play, altered Special
- Tradeoffs: Orbiting heads reward staying near enemies
- Best for: Aggressive spear players
Ultimate Spear
Spearheads home toward enemies on their return, helping recalls connect with moving targets.
- Special effect: Returning spearheads track enemies.
- Strengths: homing recall, reach
- Tradeoffs: Recall still depends on building spearheads first
- Best for: Mobile targets, grouped enemies
Old Broom
Weak tutorial weapon with no Special Attack.
- Special effect: No Special Attack
- How to get it: Equipped during the tutorial.
- Strengths: available immediately, boss challenge option
- Tradeoffs: very low damage, no Special Attack
- Best for: Tutorial, Humble Hero boss challenge
Gauntlets (6)
Rapid close-range punches build Berserk. Compare the effects below to choose between sustained pressure, charged Specials and bonuses around the Berserk window.
| Weapon | Special effect | How to get it |
|---|---|---|
| Endless Gauntlets | Berserk makes attacks more powerful. | — |
| Heartbeat Hunter | During Berserk, damage dealt increases by 40% at Common, but incoming damage doubles. | Take the hidden staircase by the chests after the Exhibition Wing miniboss, then complete the portal challenge. |
| Merchant's Gauntlets | Normal attacks build Berserk. The first upgrade extends Berserk by 3 seconds. | Choose it after the tutorial, or craft it at Andrei's Forge. |
| Single Strike | An additional gauntlet option beyond the Merchant and Ultimate variants. | Complete the Interdimensional Boss Rush. |
| Sun and Moon Ballad | When Berserk ends, attacks gain a second hit for 3 seconds. At Common, the added hit deals 20% damage. | — |
| Ultimate Gauntlets | At Common, every 12 attacks adds a charge, up to three. Each charge adds one hit to the Special. | — |
Combat notes & upgrades
Endless Gauntlets
An Endless aspect built around Berserk offense.
- Special effect: Berserk makes attacks more powerful.
Heartbeat Hunter
High-risk gauntlets that can become strong for players who already know enemy and boss patterns.
- Special effect: During Berserk, damage dealt increases by 40% at Common, but incoming damage doubles.
- How to get it: Take the hidden staircase by the chests after the Exhibition Wing miniboss, then complete the portal challenge.
- Strengths: high potential in practiced hands, fast gauntlet pressure
- Tradeoffs: Takes double damage during Berserk
- Best for: Experienced players, high-risk close combat
- Berserk damage dealt: Common +40%; Uncommon +50%; Rare +60%; Epic +70%; Legendary +80%. Incoming damage doubles during Berserk.
- Uncommon upgrade: 5,000 gold. 6 × Echo Link. Uncommon +50%
Merchant's Gauntlets
Fastest starter, built for close range. Primary attacks fill Berserk; the slower Special hits harder.
- Special effect: Normal attacks build Berserk. The first upgrade extends Berserk by 3 seconds.
- How to get it: Choose it after the tutorial, or craft it at Andrei's Forge.
- Strengths: fastest attack speed, rapid meter gain, close-range pressure
- Tradeoffs: short reach, lower single-hit damage and knockback
- Best for: Aggressive close combat, combo-focused players
Single Strike
Gauntlet aspect awarded by the interdimensional challenge.
- Special effect: An additional gauntlet option beyond the Merchant and Ultimate variants.
- How to get it: Complete the Interdimensional Boss Rush.
Sun and Moon Ballad
Gauntlets with a double-attack effect that can combine with elemental perks.
- Special effect: When Berserk ends, attacks gain a second hit for 3 seconds. At Common, the added hit deals 20% damage.
- Strengths: double attacks, elemental synergy, fast gauntlet pressure
- Tradeoffs: The extra-hit window starts after Berserk ends
- Best for: Elemental perk builds, close-range pressure
- Extra-hit window / extra-hit damage: Common 3s / 20%; Uncommon 3s / 20%; Rare 4s / 40%; Epic 4s / 40%; Legendary 5s / 60%.
- Uncommon upgrade: 5,000 gold. 6 × Moon Flower. Uncommon 3s / 20%
Ultimate Gauntlets
Fast gauntlets that turn repeated normal attacks into extra Special hits.
- Special effect: At Common, every 12 attacks adds a charge, up to three. Each charge adds one hit to the Special.
- Strengths: fast attacks, close-range pressure
- Tradeoffs: Needs repeated normal attacks to build Special charges
- Best for: Gauntlet specialists
- Attacks needed per charge: Common 12; Uncommon 10; Rare 9; Epic 8; Legendary 6. Maximum three charges; each adds one Special hit.
- Uncommon upgrade: 5,000 gold. 6 × Oneiric Stone. Uncommon 10
Guns (5)
Guns complement your melee weapon with ranged attacks. Compare firing behavior and unlock routes to find an option that fits your preferred fighting distance.
| Weapon | Special effect | How to get it |
|---|---|---|
| Blo-Beam | Capacity and reload upgrades | Babyl's Workshop |
| Blo-Blaster | Short-range damage focus | Find the hidden recipe via the zipline route at the start of Aeolia's Zephyr Fields. |
| Blo-Blitz | Rapid fire pairs with perks triggered by successive hits. | Complete its recipe quest, available after visiting Prison 2. |
| Blo-Buddy | Fires on the shoot input while Will performs other actions. | Find the Kalina Night Realm hidden-treasure recipe at the fountain before the boss. |
| Blob Gun | Standard ranged support | Starting gun; Babyl's Workshop handles gun crafting. |
Combat notes & upgrades
Blo-Beam
Long-range gun described as dealing high damage; upgrades can expand capacity and speed up reloads.
- Special effect: Capacity and reload upgrades
- How to get it: Babyl's Workshop
- Strengths: range, damage, upgradeable capacity, faster reload
- Best for: Long-range combat, flexible ranged damage
Blo-Blaster
High close-range damage gun that trades away long-range coverage.
- Special effect: Short-range damage focus
- How to get it: Find the hidden recipe via the zipline route at the start of Aeolia's Zephyr Fields.
- Strengths: close-range damage, upgrade scaling
- Tradeoffs: limited range
- Best for: Close-range ranged builds
Blo-Blitz
Dual guns suited to repeated hits and sustained pressure.
- Special effect: Rapid fire pairs with perks triggered by successive hits.
- How to get it: Complete its recipe quest, available after visiting Prison 2.
Blo-Buddy
A floating ranged companion that follows Will.
- Special effect: Fires on the shoot input while Will performs other actions.
- How to get it: Find the Kalina Night Realm hidden-treasure recipe at the fountain before the boss.
Blob Gun
Reliable all-purpose starting gun without the specialized mechanics of later guns.
- Special effect: Standard ranged support
- How to get it: Starting gun; Babyl's Workshop handles gun crafting.
- Strengths: available early, dependable ranged option, balanced
- Tradeoffs: less specialized than later guns
- Best for: Early runs, covering slow melee attacks
02 · Guide
Weapon Classes and Controls
Four melee families give Will different attack rhythms, while guns provide ranged support. Each named aspect modifies the class mechanic.
Short Swords
Three slashes lead to an Attack Finisher. The circular Special can instead follow the three normal hits as a stronger Special Finisher. This flexible timing suits both groups and single targets.
Large Swords
Two wide swings lead to a heavy overhead finisher. Normal hits use Sharpness, while the rapid Special restores it. Keep the meter high to get more from each slow swing.
Spears
Forward strikes favor reach and positioning. The Special recalls planted spearheads through enemies, making the return path part of the attack.
Gauntlets
Rapid punches build Berserk. Close-range pressure feeds the meter, while the heavier Special gives a different attack rhythm.
Guns
Blob Gun provides general ranged support. Blo-Blaster favors close range, Blo-Beam reaches farther, Blo-Blitz emphasizes repeated hits, and Blo-Buddy shoots while Will performs other actions.
03 · Guide
Four Starting Weapon Choices
After the tutorial, choose a Merchant weapon to replace the broom. The opening resources cover your first choice; other base weapons can be crafted as you gather materials.
Merchant's Short Sword
A balanced four-hit combo and spinning Special cover multiple angles. After three normal attacks, use the Special Finisher; upgrades improve the damage bonus that follows it.
Merchant's Large Sword
Slow swings deliver heavy damage and knockback. Use the quicker Special to restore Sharpness. Its first upgrade adds 20% attack damage at Sharpness level three.
Merchant's Spear
Long, narrow attacks reward careful spacing. Recall spearheads through enemies with the Special. Its first upgrade increases recall damage by 20%.
Merchant's Gauntlets
The fastest starter favors staying close and building Berserk through normal attacks. Its first upgrade adds three seconds to Berserk.
04 · Guide
Best Starting Weapon by Playstyle
Merchant's Large Sword is a strong starting choice for heavy damage and knockback. Its slower swings reward waiting for an opening, while the Special restores the Sharpness that normal attacks spend. Choose a different class if its attack rhythm helps you avoid more damage and complete combos consistently.
- Short Sword: choose a balanced combo and circular Special when you want flexible attacks around nearby enemies.
- Large Sword: choose deliberate, heavy hits and learn to alternate normal attacks with the Sharpness-restoring Special.
- Spear: use reach to manage distance, then line up the recall path through enemies.
- Gauntlets: stay close enough to build Berserk, but leave an escape route before committing to repeated punches.
05 · Guide
Notable Advanced Weapon Effects
Ultimate Short Sword rewards Special Finisher kills with a burst of infinite ammunition. Ultimate Spear tracks enemies on recall. Ultimate Large Sword connects Sharpness to ailments, while Sun and Moon Ballad adds a second hit after Berserk. Everlasting Fury strengthens finishers against elites, minibosses and bosses.
06 · Guide
Best Weapons by Combat Role
Blo-Beam, Aetherium Heart, Ultimate Spear and Ultimate Short Sword are useful upgrade candidates for different reasons. Compare how often you activate a weapon’s effect during a normal run, rather than treating every damage bonus as equally available. A boss-focused finisher and a kill-triggered ammunition window solve different problems.
- Blo-Beam: ranged support when you want to attack from farther away.
- Aetherium Heart: a Large Sword option for players who enjoy building Sharpness with normal attacks and spending it on the Special.
- Ultimate Spear: homing recall helps its returning heads pursue enemies.
- Ultimate Short Sword: Special Finisher kills open a short infinite-ammunition window; switch to gunfire to use that opportunity.
- Everlasting Fury: stronger finishers against elites, minibosses and bosses make it a focused choice for tougher encounters.
07 · Guide
How to Unlock Weapons
Andrei handles melee crafting and Babyl handles guns. Some recipes come from quests, others from hidden treasure or challenge rewards. Find the recipe first, then bring its materials and gold. Blo-Blitz has a recipe quest that becomes available after visiting Prison 2.
- Check Andrei for melee crafting and Babyl for guns.
- Collect the recipe scroll before planning its gold and material cost.
- For missing entries, check side quests, hidden treasure routes and Boss Rush challenges as well as the crafting menu.
08 · Guide
Finding Missing Weapons
For The Vow, explore the hidden route at the Kalina Day Realm Blacksmith. Heartbeat Hunter comes from the passage after the Gallery Exhibition Wing miniboss. Blo-Blaster's recipe sits beyond the Zephyr Fields zipline maze. Complete each route's challenge and collect its scroll.
09 · Guide
Boss Rush Weapon Rewards
Lita's challenge awards Starsign Horn, Babyl's awards Protocol Breaker, and Julien's awards Dreampiercer. Finish all three to reach the Interdimensional challenge and earn Single Strike.
10 · Guide
Weapon Upgrades and Materials
Upgrades can improve a damage bonus, extend a buff or reduce the attacks needed to trigger an effect. Use the weapon details above to compare those changes and the listed Uncommon crafting costs. Reserve recipe materials before selling spare relics.
- Read the effect threshold: reducing hits needed for a charge can change your attack rhythm more than a small damage increase.
- Compare upgrades within the same weapon. Berserk duration, bonus damage and ammunition windows measure different benefits.
- Set aside the materials for your next craft before selling relics; the individual entries include the available Uncommon costs.
11 · Guide
Weapon Names and Aliases
Merchant's Short Sword is also listed as Merchant's Sword. The gun names used here are Blo-Beam and Blo-Blaster, and the large sword is Aetherium Heart. Use the class alongside the name when comparing recipes.
Questions, answered
Frequently asked questions
What is the best weapon in Moonlighter 2?
Aetherium Heart is a strong melee choice for a Sharpness-focused playstyle, while Blo-Beam provides long-range support. Ultimate Spear favors recall attacks and Ultimate Short Sword rewards Special Finisher kills with infinite ammunition. For an opening weapon, Merchant’s Large Sword offers heavy damage and knockback.
What weapons were added in version 1.0?
Endless Short Sword, Endless Great Sword, Endless Spear and Endless Gauntlets join the arsenal with new special-attack or Berserk behavior.
Which weapons are Boss Rush rewards?
Starsign Horn comes from Lita, Protocol Breaker from Babyl, Dreampiercer from Julien, and Single Strike from the Interdimensional challenge.
Where do I find the hidden weapon recipes?
The Vow is reached through a Kalina Blacksmith node, Heartbeat Hunter through the Exhibition Wing miniboss area, and Blo-Blaster through the Zephyr Fields zipline route.
How do weapon upgrades work?
Each weapon's upgrade strengthens its own effect. For example, Ultimate Gauntlets reduce the attacks needed per charge, while Everlasting Fury increases finisher damage against elites and bosses. The reference includes effect progressions and specific Uncommon costs.