Moonlighter 2 player guide

Moonlighter 2 Weapons Guide

A November 2025 third-party Moonlighter 2 weapons snapshot names 20 individual weapons: four Short Swords, four Large Swords, five Spears including the Old Broom, four Gauntlets, and three Guns. It documents useful starting mechanics and a few upgrade values, but it is an Early Access reference—not an official version 1.0 roster, complete unlock guide, or comparable damage test.

Player reference

Weapon list and unlocks

Compare each weapon's class, unlock information, defining mechanic, strengths, limitations, and version-sensitive notes.

Swipe horizontally to view every column.

Moonlighter 2 weapon guide entries
WeaponClassOverviewSpecial mechanicUnlockStrengthsWeaknessesBest forVersionNotes
Blo-BeamGunLong-range gun described as dealing high damage; upgrades can expand capacity and speed up reloads.Capacity and reload upgradesNot documented in the supplied sources.range, damage, upgradeable capacity, faster reloadExact damage, capacity, and reload values are not documentedLong-range combat, flexible ranged damageEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier S. Early Access snapshot; balance, unlocks, and values may change.
Aetherium HeartLarge SwordLarge sword described as reversing the class's usual disadvantages and becoming a powerful melee option.Exact effect needs in-game verificationNot documented in the supplied sources.high melee power, mitigates usual large-sword drawbacksThe supplied source does not state the exact passiveHigh-damage melee, experienced large-sword playersEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier S. Early Access snapshot; balance, unlocks, and values may change.
Ultimate SpearSpearSpearheads track targets and can bounce between nearby enemies.Tracking, bouncing SpearheadsNot documented in the supplied sources.tracking, multi-target spearhead bounces, rangeBounce count, damage, and range are not documentedMobile targets, grouped enemiesEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier S. Early Access snapshot; balance, unlocks, and values may change.
Ultimate Short SwordShort SwordLanding the final hit of its Special Finisher is described as granting infinite ammunition.Special Finisher can grant infinite ammunitionNot documented in the supplied sources.ammo reward, balanced short-sword movesetFinisher timing requires practice, effect duration is unknownPlayers who consistently complete Special FinishersEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier S. Early Access snapshot; balance, unlocks, and values may change.
Blo-BlasterGunHigh close-range damage gun that trades away long-range coverage.Short-range damage focusNot documented in the supplied sources.close-range damage, upgrade scalinglimited range, exact values are not documentedClose-range ranged buildsEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
The RectifierSpearAggressive spear variant that changes how the base Spear Special is used.Modified Spear Special; exact effect needs verificationNot documented in the supplied sources.aggressive play, altered SpecialThe exact altered effect is not explained in the supplied sourceAggressive spear playersEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
Sun and Moon BalladGauntletsGauntlets with a double-attack effect that can combine with elemental perks.Double-attack effectNot documented in the supplied sources.double attacks, elemental synergy, fast gauntlet pressureMultiplier and trigger details are not documentedElemental perk builds, close-range pressureEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
Ultimate Large SwordLarge SwordLarge sword that scales with Sharpness or elemental bonuses and whose Special can hit multiple times.Multi-hit SpecialNot documented in the supplied sources.Sharpness scaling, elemental scaling, multi-hit SpecialHit count and multipliers are not documentedSharpness builds, elemental buildsEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
Everlasting FuryShort SwordShort sword described as receiving a 50% bonus against bosses.Reported 50% boss bonus; exact attribute needs verificationNot documented in the supplied sources.boss-focused bonus, familiar short-sword movesetNo extra advantage against ordinary enemies, the boosted attribute needs verificationBoss fightsEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
Merchant's Large SwordLarge SwordThe slowest starter but the highest-damage and strongest-knockback choice. Primary attacks consume Sharpness; the quick Special restores it.Three-hit primary combo; Sharpness meter; first reported upgrade gives +20% damage at Sharpness level threeChoose one after the tutorial; the other Merchant weapons can later be unlocked with materials dropped by Kalina monsters. Exact requirements are not provided.high damage, high knockback, space controlslow attacks, damage falls with SharpnessBosses, heavy hits, players comfortable managing SharpnessEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
Ray AxeShort SwordShort-sword variant whose useful effect requires additional setup or execution.Exact trigger needs in-game verificationNot documented in the supplied sources.useful triggered effect, short-sword flexibilityTrigger and values are not documentedPlayers willing to set up its effectEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier A. Early Access snapshot; balance, unlocks, and values may change.
Heartbeat HunterGauntletsHigh-risk gauntlets that can become strong for players who already know enemy and boss patterns.Reported double-damage downside; exact direction needs verificationNot documented in the supplied sources.high potential in practiced hands, fast gauntlet pressureSource describes a double-damage downside that likely means increased damage taken but needs verificationExperienced players, high-risk close combatEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Ultimate GauntletsGauntletsUltimate gauntlet variant that keeps the class's fast close-range strengths, though the source considers its unique effect weak.Exact effect needs in-game verificationNot documented in the supplied sources.fast attacks, close-range pressureExact Ultimate effect is not describedGauntlet specialistsEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Blob GunGunReliable all-purpose starting gun without the specialized mechanics of later guns.Standard ranged supportDescribed as the starting gun.available early, dependable ranged option, balancedless specialized than later gunsEarly runs, covering slow melee attacksEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
The VowLarge SwordLarge sword whose Sharpness drains over time, rewarding fast fights and active meter management.Passive Sharpness drainNot documented in the supplied sources.large-sword damage, rewards fast executionSharpness drains over time, drain speed is unknownFast clears, active Sharpness managementEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Combat RodSpearSpear whose Special is described as unreliable against moving or flying ordinary enemies.Exact Special needs in-game verificationNot documented in the supplied sources.spear range, usable against predictable targetsSpecial struggles against movement, exact mechanic is not documentedStationary or predictable targetsEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Merchant's Short SwordShort SwordBalanced starter with a four-hit primary combo, a surrounding spin Special, and a Special Finisher after three normal attacks.Fourth-hit finisher; spin Special; Special Finisher; upgrades improve the post-finisher damage boostChoose one after the tutorial; the other Merchant weapons can later be unlocked with materials dropped by Kalina monsters. Exact requirements are not provided.balanced damage and speed, crowd coverage, flexible combo routesless specialized than the other startersBeginners, flexible general playEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Merchant's SpearSpearLong, narrow starter that leaves three Spearheads over a full combo and recalls them through enemies with its Special.A full combo leaves three Spearheads; Special recalls them; first reported upgrade adds +20% recall damageChoose one after the tutorial; the other Merchant weapons can later be unlocked with materials dropped by Kalina monsters. Exact requirements are not provided.reach, piercing recall path, positioning rewardsnarrow strikes, recall depends on enemy positionSpacing, lined-up enemies, deliberate positioningEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Merchant's GauntletsGauntletsFastest starter, built for close range. Primary attacks fill Berserk; the slower Special hits harder.Berserk reliably raises attack speed; a second effect conflicts between sources; first reported upgrade adds 3 secondsChoose one after the tutorial; the other Merchant weapons can later be unlocked with materials dropped by Kalina monsters. Exact requirements are not provided.fastest attack speed, rapid meter gain, close-range pressureshort reach, lower single-hit damage and knockbackAggressive close combat, combo-focused playersEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier B. Early Access snapshot; balance, unlocks, and values may change.
Old BroomTraining SpearWeak tutorial weapon with no Special Attack.No Special AttackInitial tutorial weapon; a later side quest reportedly asks the player to defeat a boss with it.available immediately, relevant to a side questvery low damage, no Special AttackTutorial, challenge questEarly Access (2025-11 editorial snapshot)Subjective TheGamer tier C. Early Access snapshot; balance, unlocks, and values may change.

01 · Guide

The 20-Weapon Early Access Snapshot

The third-party list was published during Early Access in November 2025. It counts individual named variants, the starting gun, and the tutorial broom, whereas Steam described four main weapon archetypes. Those are different counting methods. Use this as a discoverable historical roster and recheck the in-game Blacksmith after version 1.0.

Short Swords

Merchant's Short Sword, Ray Axe, Everlasting Fury, and Ultimate Short Sword. Some sources shorten the first name to Merchant's Sword. The class centers on a four-hit pattern, finishers, and a circular Special, but each advanced variant changes the reward or condition.

Large Swords

Merchant's Large Sword, The Vow, Ultimate Large Sword, and Aetherium Heart. Large Swords trade attack speed for high damage and knockback while asking the player to manage Sharpness. A video transcript misspells Aetherium Heart as Ethereum Heart; the article spelling is used here.

Spears

Old Broom, Merchant's Spear, Combat Rod, The Rectifier, and Ultimate Spear. The class favors long, narrow attacks and positional Spearhead recalls. Old Broom is the weak tutorial weapon and has no Special Attack in the referenced build.

Gauntlets

Merchant's Gauntlets, Heartbeat Hunter, Ultimate Gauntlets, and Sun and Moon Ballad. Gauntlets favor close-range speed and Berserk management. Heartbeat Hunter's reported double-damage drawback and the exact Ultimate Gauntlets effect still require direct in-game confirmation.

Guns

Blob Gun, Blo-Blaster, and Blo-Beam. Blob Gun is described as the reliable starting gun. Blo-Blaster exchanges long-range reach for strong close-range damage, while Blo-Beam is praised for range, damage, capacity upgrades, and faster reloading. Exact numbers are absent from the source.

02 · Guide

Four Starting Weapon Choices

After the opening tutorial, the referenced build lets Will replace the broom with Merchant's Short Sword, Merchant's Large Sword, Merchant's Spear, or Merchant's Gauntlets. The initial choice is effectively free because the required resources are supplied. The remaining base weapons can later be unlocked with monster materials from Kalina, but the source does not name the items or quantities.

Merchant's Short Sword

The balanced option has moderate speed and damage. Its main combo finishes on the fourth hit, while its Special spins around Will. Using the Special after three normal attacks creates a stronger Special Finisher. Upgrades add a post-finisher damage bonus, then improve its strength and duration, although the source gives no complete values.

Merchant's Large Sword

The slowest starter also delivers the highest damage and knockback. Its three-hit main pattern consumes Sharpness; the quicker, weaker Special restores it. The first described upgrade grants 20% more damage at Sharpness level three, while later upgrades increase the bonus and reduce the minimum Sharpness requirement.

Merchant's Spear

The Spear attacks farther forward but covers little width. A full combo leaves three Spearheads, and the Special recalls them through enemies. Its first described upgrade adds 20% Spearhead recall damage. Sources disagree on whether every hit drops a head or the final combo hit drops three, so that generation timing remains unconfirmed.

Merchant's Gauntlets

Gauntlets have the fastest starter attack rate and reward staying close. Normal strikes build the Berserk meter, and the slower Special delivers a heavy hit. The first described upgrade extends Berserk by three seconds. Sources agree Berserk raises attack speed but disagree on whether its other boost is damage or knockback.

03 · Guide

Best Starting Weapon by Playstyle

GameRant and GameSpot both preferred Merchant's Large Sword for early runs, arguing that its high damage outweighs the slower swings and that Will's gun covers awkward openings. That is an attributed opinion, not a universal winner. Short Sword is the flexible choice, Spear rewards spacing and planned recall paths, and Gauntlets suit aggressive close-range combos.

04 · Guide

Notable Advanced Weapon Effects

The snapshot attributes infinite ammunition after a successful Special Finisher to Ultimate Short Sword, bouncing tracked Spearheads to Ultimate Spear, multi-hit Specials to Ultimate Large Sword, and a double-attack effect with elemental synergy to Sun and Moon Ballad. Everlasting Fury is reported to gain a 50% boss bonus, but the source does not clearly label the affected stat or duration.

05 · Guide

A Third-Party Tier List, Not an Official Ranking

The referenced author's S tier was Blo-Beam, Aetherium Heart, Ultimate Spear, and Ultimate Short Sword. Their A tier contained Blo-Blaster, The Rectifier, Sun and Moon Ballad, Ultimate Large Sword, Everlasting Fury, Merchant's Large Sword, and Ray Axe. All remaining regular weapons were placed in B, with Old Broom alone in C. These ranks reflect one playstyle and can change with balance patches.

06 · Guide

Unconfirmed Unlocks, Materials, and Values

The source does not supply exact advanced-weapon unlock steps, currency costs, material names and quantities, base or maximum damage, attack speed, hitboxes, perk durations, or comparable boss tests. It also leaves the exact effects of The Rectifier, Ray Axe, Ultimate Gauntlets, and Combat Rod incomplete. Keep unfamiliar materials and confirm the current Blacksmith menu before spending them.

07 · Guide

Version and Naming Caveats

This guide uses article spellings Blo-Beam, Blo-Blaster, Ray Axe, and Aetherium Heart rather than transcript variants such as Blowbeam, Blow Blaster, Rayax, or Ethereum Heart. The evidence dates from November 2025 Early Access, and one YouTube tier-list transcript closely follows the written article rather than providing independent verification. Recheck every balance-sensitive claim after version 1.0.

Questions, answered

Frequently asked questions

How many weapons are in Moonlighter 2?

A November 2025 third-party Early Access snapshot names 20 individual weapons, counting variants, three guns, and the Old Broom. This is not confirmation of the final version 1.0 roster. Steam's four-main-weapons wording refers to broader starting archetypes rather than the same counting method.

What is the best starting weapon?

GameRant and GameSpot both preferred Merchant's Large Sword in their Early Access guides because of its high damage, manageable Sharpness, and gun support. That recommendation is subjective. Short Sword is more balanced, Spear emphasizes positioning, and Gauntlets favor rapid close-range attacks.

How do the four starting weapons unlock?

After the opening tutorial, the referenced build provides the resources to choose one Merchant weapon. The other base weapons can later be obtained with monster materials from Kalina. Exact material names, quantities, and version 1.0 conditions are not included in the source.

How do weapon upgrades work?

Known examples include 20% Large Sword damage at Sharpness level three, 20% more Spearhead recall damage, and three additional seconds of Gauntlet Berserk on the first described upgrade. The complete tiers, costs, materials, and current version 1.0 values still need confirmation.

Can weapon rankings change after updates?

Yes. Damage, costs, hitboxes, recovery, perks, and enemies can all change after a patch. A ranking is useful only when it states the tested game version and method. Recheck comparisons when the current build differs from the test.

References

Sources and further reading

Official pages support dated release, platform, edition, and feature information. Third-party guides are identified clearly, with checked dates and version limits shown where available.

Moonlighter 2 on Steam

Official Early Access overview of weapon content

Game Rant starter-weapon guide

Third-party Early Access descriptions of the four starter weapon classes

GameSpot starter-weapon guide

Third-party Early Access comparison of starter mechanics and playstyles

TheGamer weapon tier list

Subjective third-party Early Access list; rankings and balance notes are not official